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Product, UX, Community

Resume

 

About Me

Hi, I’m Allie, and I’m a passionate and detail oriented product manager. I have been in the games and tech industry for 7 years, driving user-centered product innovation everywhere I go.

I love working with teams that give everyone the space to contribute, balancing that with smart decision making and a collaborative spirit. The ideal company culture for me is one that values ideas from everyone, is socially conscious, transparent from the top down and which not only values but promotes a good work-life balance for all staff. A leadership team which is capable of reflecting on failures in a productive fashion is one that I can get behind.

Contact

  • alliermurdock@gmail.com

  • +1 425-998-6694

  • Linkedin

 

 
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Vreal inc

Product Manager, March 2016-Present

As with most startups, having a role does not always mean that is all you do. This is very much the case for me for me at Vreal. My knowledge of the streaming space was already extensive having been a community manager, so that made it easy for me to transition to a product role and help drive the product design.

 

Company Details

Located in Seattle, WA
Vreal is a software development startup which created an immersive content platform that allows users to watch game content from within the game.

Responsibilities

• Helped to establish feature roadmap
• Research and competitive analysis
• Creating UX mockups, wires and prototypes
• Managed WordPress site and influencer relationships
• Helped drive brand redesign and voice

 

 
 
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motiga, inc

Community Manager, April 2014-December 2015

I wore many hats at Motiga, primarily within the marketing and community umbrella. My roll as a community manager extended to the development of the game in that I facilitated a lot of user-developer discussion and did competitive research. I developed the competitive community from the ground up and produced tournaments throughout the stages of development to gather valuable feedback from pro-level players.

 

Company Details

Previously located in Bellevue, WA
Motiga was a game company which developed Gigantic, a free-to-play competitive third person shooter.

Responsibilities

• Fostered and managed the Gigantic esports community
• Created shoutcasting program which trained casters and provided opportunities for them.
• Oversaw the Alpha, Beta and Core testing programs
• Facilitated regular discussions with key players and developers
• Created UX mockups for esports website
• Was a public face of the company and esports community

 

 
 
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arenanet, inc

Community Manager, March 2012-April 2014

I started as a QA tester at ArenaNet and quickly grew into a community role after showing my passion for communicating with players. The role of PvP community coordinator didn’t exist at the time but I started managing the community and the company decided to make it my full time work. This ultimately set me down the esports path and I have gained a ton of valuable experience since.

 

Company Details

Located in Bellevue, WA
ArenaNet is a video game company which developed Guild Wars and Guild Wars 2, MMORPG games.

Responsibilities

• Helped to manage the alpha and core testing programs
• Managed the competitive community, acting as a developer liaison
• Developed the authorized shoutcaster program which helped to train up shoutcasters
• Ran multiple tournaments both online and LAN

 

 

Other Experience and Skills

 

Education

  • 2019 UX Design Certificate from GA

  • 2011 Associates in Fine Arts

Software

  • Google Suite, Microsoft Office, JIRA, Trello, Favro, Confluence

  • Adobe Photoshop, Premiere, Illustrator, Figma, Balsamiq

Volunteering

  • Helped socialize cats and dogs to be adopted at SK Animal Shelter

  • Helped clean up the shores of Rhode Island with the DEM

 
 

References available upon request.