About Me
Hi, I’m Allie, and I’m a passionate and detail oriented product manager. I have been in the games and tech industry for 7 years, driving user-centered product innovation everywhere I go.
I love working with teams that give everyone the space to contribute, balancing that with smart decision making and a collaborative spirit. The ideal company culture for me is one that values ideas from everyone, is socially conscious, transparent from the top down and which not only values but promotes a good work-life balance for all staff. A leadership team which is capable of reflecting on failures in a productive fashion is one that I can get behind.
Contact
alliermurdock@gmail.com
+1 425-998-6694
Vreal inc
Product Manager, March 2016-Present
As with most startups, having a role does not always mean that is all you do. This is very much the case for me for me at Vreal. My knowledge of the streaming space was already extensive having been a community manager, so that made it easy for me to transition to a product role and help drive the product design.
Company Details
Located in Seattle, WA
Vreal is a software development startup which created an immersive content platform that allows users to watch game content from within the game.
Responsibilities
• Helped to establish feature roadmap
• Research and competitive analysis
• Creating UX mockups, wires and prototypes
• Managed WordPress site and influencer relationships
• Helped drive brand redesign and voice
motiga, inc
Community Manager, April 2014-December 2015
I wore many hats at Motiga, primarily within the marketing and community umbrella. My roll as a community manager extended to the development of the game in that I facilitated a lot of user-developer discussion and did competitive research. I developed the competitive community from the ground up and produced tournaments throughout the stages of development to gather valuable feedback from pro-level players.
Company Details
Previously located in Bellevue, WA
Motiga was a game company which developed Gigantic, a free-to-play competitive third person shooter.
Responsibilities
• Fostered and managed the Gigantic esports community
• Created shoutcasting program which trained casters and provided opportunities for them.
• Oversaw the Alpha, Beta and Core testing programs
• Facilitated regular discussions with key players and developers
• Created UX mockups for esports website
• Was a public face of the company and esports community
arenanet, inc
Community Manager, March 2012-April 2014
I started as a QA tester at ArenaNet and quickly grew into a community role after showing my passion for communicating with players. The role of PvP community coordinator didn’t exist at the time but I started managing the community and the company decided to make it my full time work. This ultimately set me down the esports path and I have gained a ton of valuable experience since.
Company Details
Located in Bellevue, WA
ArenaNet is a video game company which developed Guild Wars and Guild Wars 2, MMORPG games.
Responsibilities
• Helped to manage the alpha and core testing programs
• Managed the competitive community, acting as a developer liaison
• Developed the authorized shoutcaster program which helped to train up shoutcasters
• Ran multiple tournaments both online and LAN
Other Experience and Skills
Education
2019 UX Design Certificate from GA
2011 Associates in Fine Arts
Software
Google Suite, Microsoft Office, JIRA, Trello, Favro, Confluence
Adobe Photoshop, Premiere, Illustrator, Figma, Balsamiq
Volunteering
Helped socialize cats and dogs to be adopted at SK Animal Shelter
Helped clean up the shores of Rhode Island with the DEM